

Some to farm materials for camp upgrades, some to run the boss over and over for rare loot, and some just to see how far you can go. It’s a bit forgiving in that, in the event you do die, you still get to keep a third of your earned materials, so there’s always progress being made even if you get slapped during a good run.Īnd you’ll be doing a LOT of these runs. I would get to loop 15 or so in one run, lose almost everything to a high-level monster, and then hop right back in for the next one. It’s got that “simple on the surface”-kinda look, but the different combos, the RNG, and just the amount of options available really kept me going. The gameplay is very addicting in this way. Those are just a couple examples though, there is a lot of depth to this game and it’s to the extent where I started busting out the spreadsheets to keep track of it all – as dedicated fans have already done so for the game’s demo. The spider cocoon, for example, spawns a bunch of lower HP enemies, making it a great match for equipment with “damage to all” stats – as your damage affects the entire group instead of just one enemy. That and these tiles can also work in tandem with your equipment.

So, if you slap down a vampire mansion next to a swamp, the vampires that spawn end up hurting themselves in combat, making farming for vampire items easier. The swamp, for example, reverses the effect of heals and vampirism. That’s pretty much the core to the gameplay in Loop Hero and it may sound simple, but don’t let that description fool you – there’s quite a bit of depth to it.įor one, the tiles you can place (which are the cards in your deck) have a bunch of different synergies. Materials earned during a single run are then brought back to home base where they can be used to construct buildings to further your efforts in future runs – the game has a nice sense of progression there for a roguelike. On one run you may want to place tiles to build your stats to take down the boss, whereas on another you might build your deck to include tiles that aid in farming a specific material. Half of the game is managing your character’s equipment and making sure they have the best possible loadout whereas the other half is dropping tiles down on the map to further your goal. The input from the player comes in the form of inventory and map management.

It’s kinda like a mobile game in this sense, but there’s a lot more to it than just that. It’s a roguelike deckbuilder, but it’s one where the combat and movement is done automatically. Loop Hero is a bit of an interesting one. Alright, let’s dive right into the gameplay.
